Items of Interest

Collecting amazing and interesting things on the web.

Page 51

Remote collaborative sketching, brainstorming and design studio techniques | Perception Is The Experience

February 4, 2012

business / design / design studio / user experience

I’ve been facilitating design studios with collocated teams for years. Many, including me, have covered the benefits of collaboratively sketching new ideas and concepts with a cross-functional team. Recently though, I was tasked with bringing this exercise to a distributed team. With the product and user experience team in New York and the development team in Vancouver, it proved to be an interesting challenge.

“There are many models for uprooting oppression in our communities. To offer one of many, the Hosanna! People’s Seminary approach is to discern particular areas of privilege and poverty within a community through a three part process: awareness of privilege and oppression in the community; accountability in the community to the oppressed party and to the continued education and development of the privileged party through ally training; and solidarity in relationship with the oppressed party or those allying with the oppressed party outside of the community.”

January 20, 2012

activism / community / jesus-radicals

The Puckered-Lip Wooing of We, Part 2: Praxis

Content Strategy and Responsive Design « Brain Traffic Blog

January 20, 2012

content strategy / design / responsive design

> Don’t leave these decisions solely up to designers and developers. Chances are, we’re too concerned about things like browser compatibility and page-load time to give much thought to them. I happen to be a designer who believes that people visit websites for the content, not the design—but that doesn’t mean I want to be making decisions about content priority myself.

“Designing for the next step is a fundamental problem of interaction design. Almost every screen we design, be it in an app or marketing website, can be improved by really focusing on the steps and sequences of steps a user goes through. In our haste we often speed up the process too much, get steps out of order, fail to present an appropriate next step, or otherwise break the sequence. By re-assessing your app or site in light of these potential errors, you can discover the sequence and timing that your users need to successfully make it to the next step.”

January 20, 2012

design / interaction design / user experience

Designing for the Next Step « « Bokardo Bokardo