Items of Interest

Collecting amazing and interesting things on the web.

Page 32

The Era of Symbol Fonts · An A List Apart Article

March 20, 2013

a list apart / design / performance / typography

Symbol fonts are the next step forward in website design and optimization, and you need to understand them to work on the web today. With practice, you can create your own custom symbol fonts with logos, icons, and branding to embed into your websites. Not only will these little extras impress your audience, but they will simultaneously optimize your website’s performance. It’€™s time we all start using symbol fonts – and help improve the tools, standards, and techniques to make them.

Adactio: Journal—Placehold on tight

March 20, 2013

css / html5 / webkit

If you’€™re using placeholder as intended, then the behaviour in the other browsers is probably more desirable. If you want to get Safari and Chrome to mimic the behaviour of the other browsers, here’s a handy bit of CSS…

Checkboxes that kill your product — Alex Limi

March 19, 2013

design / mozilla / user experience

If I told you that a company is shipping a product to hundreds of millions of users right now, and included in the product are several prominent buttons that will break the product completely if you click them, and possibly lock you out from the Internet — €Šcan you guess which product it is?

Rethinking Design Thinking – Core77

March 19, 2013

design / design thinking / don norman

Don Norman is always a fantastic one to read, but this one is his embrace, and his explanation of what he’s embracing, of the label “design thinking.” I love the way he recognizes that all innovators practice it, but that it is the hallmark of modern design. There’s no limit to who can use it, and that’s important.

Adactio: Journal—Billboards and Novels by Jon Tan

March 10, 2013

design / typography

Who in the audience has ever had to explain layout and design decisions? And who has struggled to do that? Jon has. That’s why he wants to talk about the differences between designing for impact—to grab attention—and immersion—to get out of the way and allow for absorbing involvement.