Items of Interest

Collecting amazing and interesting things on the web.

Page 19

The designer’s job

February 7, 2014

So in the end we should definitely listen to users, but only to self report their experience and not to do our jobs for us.

A Bias For Making

February 6, 2014

agile / design / jared spool / prototyping

From Jared Spool:

Teams employing paper prototyping and Agile development are showing a bias for making. Instead of waiting for the plan, they start building something. They know that what they’re making is likely to be wrong, but that doesn’t stop them.

A bias for making doesn’t mean the team never plans. On the contrary, plans happen fluidly throughout the entire design process. The difference is they are evolving as the team learns from the process of making.

Run Ragged ◆ 24 ways

January 29, 2014

24 ways / design / mark boulton / typography

We’re told time and time again that as a person who makes websites we have to get comfortable with our lack of control. On the web, this is a feature, not a bug. But that doesn’t mean we have to lower our standards, or not strive for the same amount of typographic craft of our print-based cousins. We shouldn’t leave good typesetting at the door because we can’t control the line length.

How to season a cast iron pan

January 22, 2014

cooking

With this encouragement, I stripped one of my skillets and reseasoned it with flaxseed oil. As you can see in the picture above, the result was a dramatic improvement. The finish is smooth, hard, and evenly colored.

One diabetic’s take on Google’s Smart Contact Lenses — Tech News and Analysis

January 22, 2014

culture / design / google / user experience

And yet, I cannot get over what seems to me a tone-deaf approach by Google’s scientists. It also highlights Google’s fundamental challenge: it fails to think about people as people, instead it treats them as an academic or an engineering problem. Instead of trying to understand the needs of actual people, they emerge with an elegant technological solution.

Perennial Design, by Wilson Miner · Issue 4 · The Manual

January 21, 2014

design / responsive design / sustainability

There are more ways to scale than growth. There are more ways to deepen our impact than just reaching more people. What if we put just as much effort into scaling the impact of our work over time? Can we build digital products around sustainable systems that survive long enough to outlive us, that are purpose-built to thrive without our constant cultivation?