Recently, I reflected upon the concept of Theology After Google, to which a conference, a great podcast episode, and lots of blog posts have been skillfully devoted. My idea was that, along with applying the learnings and theories and metaphors of beta software, programming, and social networking to our theological thinking as these things have done, we also need to consider the learnings of visual and user experience design.1
There were a few comments and Tweets that indicate that folks are at least somewhat interested in this, and I’ve spent a great deal of time learning and thinking about the ways in which design affects other disciplines – both in a professional sense as I relate to technology and marketing folks on a daily basis, and in a theological and spiritual sense as I care about the ways in which we think and talk about God, the kingdom of God, and the church and its mission in the world; so I want to start some thinking about this.
This conversation as a whole started when folks sought to learn from the language of programming and the language of social networking as we do theology, do church and community, and seek justice, among other things. As we’ve looked at these symbols, we have (rightly, I think) been looking at Google as an archetype of the kind of thinking we are seeing and how it applies to the things we do, so I think it’s appropriate to start this conversation about design along those lines, as well. There’s enough in that conversation for several posts, hopefully from others as well as me.
Folks in these talks are considering the things that Google does really well, and the ways in which it has changed and is changing culture. However skilled Google is at certain things (engineering, finding and organizing information, and serving monstrous amounts of data, among other things), it is notoriously bad at allowing design to influence the way it does things.2 If you’re curious about when this will begin to hurt, consider the failures of Wave and Buzz.
These are two products that were created to solve problems, but it turns out that no one has the problems they were trying to solve. This is bad design, and it is bad design thinking. Though Android is experiencing a bit more success than Wave or Buzz, it, too, suffers from bad design and you can see it when you observe how the users of the phones, the operating systems, and the apps feel compared to users of the iPhone, iPhone OS, and its apps (from an objective business standpoint, also observe that Android phones are often buy-one-get-one-free these days).
It’s really easy for those of us in the web 2.0 world to succumb to the hype and excitement of products like these that are not designed well, thinking that they’ll revolutionize email, for example. The products are shiny, we know they’re created by really talented folks, and we know they have cool videos that people have created to describe them. But this isn’t enough. They’re not serving people, they’re not helping to shape the narratives that folks live within, and they’re not helping people solve problems.3
It is here that we can begin a designer’s theological method. When we create theology, we can ask ourselves: does it serve people, help shape the narratives they live within and tell the narratives of God, and does it help people solve problems that they really have? Said another way, does it preach the good news to the poor,4 release the oppressed, and proclaim the year of the Lord’s favor?5
I think the folks who have started this conversation about Theology After Google want theology to be this way and they’ve been clear about this. I want to be a part of imagining how theology looks in this age, and I think it’s essential to include and further develop both of these metaphors, and probably several other ones.6 Again, this is only (what I hope will be) the start of this conversation, even as we’ve also only begun to look at theology from the perspective of programming, engineering, and beta.
Jonathan Stegall is a web designer and emergent / emerging follower of Jesus currently living in Atlanta, seeking to abide in the creative tension between theology, spirituality, design, and justice.
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(Please forgive me if anything I add is completely irrelevant or offbase, but I’d love to throw in my 2 cents.)
This is an interesting idea. I can’t say I’ve got my head wrapped around the theological problem but the Google analogy helps put it in perspective.
I agree that Google didn’t fall flat with their recent ventures because they misunderstood the problems people were having; they failed because they’re providing unneeded solutions. However, I would add that they’ve put themselves into a bad situation because they tried to manufacture problems to suit their solutions with marketing and promotion. (Those infomercials with people struggling to squeeze out toothpaste come to mind.)
Maybe I’m reacting to the hype machine or maybe I’m overly cynical, but I’m left feeling really suspicious of what Google has to offer.
(Again, I don’t fully understand the theological dilemma but I’ll do my best to fake it.)
I think a part of the challenges ahead isn’t just in defining and addressing a series of problems, it’s in getting a target audience to recognize that the problems exist. I think this would be equally true for just about anyone – if they don’t perceive a problem then chances of “buy in” decrease.